/* *** Intrinsic Properties *** */ BITPROP SHRNK, // Has it been shrunk? CRYST, // Is it one of our magic thingies? KILLED, // Is the dragon dead? MISC1; // Miscellaneous Property (Semantics per object) HOLED = MISC1; PROPERTY RDLOC, // Location on Highway 7 WEIGH, HOLDS, HAS, POINT; Loc21 = RDLOC; // Location in river bed /* Constants */ CAPAC = 250; // More than I can carry PMAX = 400; // Maximum number of points BEND1LOC = 3; // Location of first bend in river bed BEND2LOC = 6; // Location of second bend in river bed GRATELOC = 11; // Location of grate in river bed Shazm = "ShaZam"; // The Wizard's incantation /* Globals */ VAR RBTouch, // Has he touched the red and blue crystals? HWY7, // My location on highway 7 RiverLoc, // My location in river bed SCORE, // My current score Tempr, // Dragon's Upset? Cel6x, // Where he came from to enter Cel06 Wizrd, // Wizardly Ability GO, // Did the player move on this turn? GOVERB, // Was the player's verb one of motion (n,s,e,w,etc.)? IncFlag; // Should the turn counter be incremented? (IncFlag) = TRUE; // Defaults to TRUE ROUTINE LOOK, GrowX, Grow, ShrnX, Shrink, WzTgl, Dump7, Get7, Entr7, East7, West7, CRout, DRdem, TWN5y, cg, Sayer;